Template:Weapon/doc


 * Usage
 * Posts a right-floating infobox detailing a weapon with all its core stats, without upgrades.
 * For upgrades... We'll make a template for that table later.


 * Parameters
 * specifies a weapon name. If not given, it's the same as the page name.
 * specifies the image filename (e.g. Weapon-drake_sword.png. If not given, it's in all lowercase.
 * will specify an optional imagewidth in px. By default, this is.
 * allows for an optional image caption.
 * or is a string containing where or how to obtain the item. Please remember to provide links where necessary, e.g.  to generate "Found in Blighttown" with a link.
 * or signifies the weapon's attack type. At the moment there are no special rules to format this information. Defaults to.
 * signifies the weapon's physical attack value when used in the right hand to strike.
 * signifies the weapon's reduction of physical damage when used in the left hand to block.
 * signifies magic attack when used directly in the right hand to attack.
 * signifies magic damage reduction when used in the left hand to block.
 * signifies fire damage when used in the right hand to attack.
 * signifies fire damage reduction when used in the left hand to block.
 * signifies lightning damage when used in the right hand to attack.
 * signifies lightning damage reduction when used in the left hand to block.
 * is the weapon's Critical value as listed on its game stats.
 * measures a weapon's effectiveness at blocking attacks - a higher Stability consumes less stamina on a successful block.
 * ,, , are the letter-graded Param Bonuses for that weapon.
 * ,, , are the required stat values to wield a weapon one-handed.
 * is the weapon's maximum durability when fully repaired.
 * ,, , are the auxiliary effects listed on the weapon.
 * is the amount the weapon contributes to equip load when equipped in any of the four hand slots.
 * is the flavor text taken straight from the game, including typographical errors, excluding the first line describing the weapon type and attack type.
 * are any notable qualities of the item, such as alternate attacks, or special abilities not mentioned or clearly stated in the game proper.
 * are any notable qualities of the item, such as alternate attacks, or special abilities not mentioned or clearly stated in the game proper.