Boss



A boss is a powerful, non-respawning enemy in Dark Souls. Bosses are distinguishable from normal enemies as their name and HP are displayed at the bottom of the screen once encountered, and they are usually on the opposite side of a white fog door.

While players will generally end up fighting most of the bosses, not all of them need to be killed in order to beat the game.

In addition to bosses, there are a number of enemies that don't respawn upon death and are sometimes referred to as minibosses.

Lordran
Undead Asylum
 * Asylum Demon
 * Stray Demon*

Undead Burg/Parish
 * Taurus Demon*
 * Capra Demon*
 * Bell Gargoyles

The Depths
 * Gaping Dragon*

Blighttown/Quelaag's Domain
 * Chaos Witch Quelaag

Darkroot Garden
 * Moonlight Butterfly*
 * Great Grey Wolf Sif

Sen's Fortress
 * Iron Golem

Anor Londo
 * Dark Sun Gwyndolin*
 * Dragon Slayer Ornstein and Executioner Smough

Painted World of Ariamis
 * Crossbreed Priscilla*

The Duke's Archives/Crystal Cave
 * Seath the Scaleless

The Catacombs
 * Pinwheel

Tomb of the Giants
 * Gravelord Nito

New Londo Ruins
 * Four Kings

Demon Ruins
 * Ceaseless Discharge
 * Demon Firesage*
 * Centipede Demon*

Lost Izalith
 * Bed of Chaos

Kiln of the First Flame
 * Gwyn, Lord of Cinder

Oolacile
Sanctuary Garden

Royal Wood
 * Sanctuary Guardian*†

Chasm of the Abyss
 * Artorias the Abysswalker*†
 * Black Dragon Kalameet*†


 * Manus, Father of the Abyss*†

Asterisks (*) denote optional bosses.

Daggers (†) denote bosses found only in the Artorias of the Abyss DLC.